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Link a Warrior to your Settler and they'll move together while most Barbarians leave them alone. This can be very useful in the early game when Settlers or Traders are threatened by Barbarians who are smarter than they were in previous versions of Civilization. Combat units can stack, link and defend non-combat units like Traders and Settlers, and support units like Siege Engines and Field Medics. Military Engineers unlock with the Military Engineering advance on the Tech Tree during the Medieval era.Ĭiv 6 reintroduces a limited version of unit stacking. If you want a road to a non-trading partner or any other location on the map, a Military Engineer can build it for you.
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This is a nice way to link your civilization’s cities without having to hassle with plotting a course and guiding a Worker along the route.
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Instead, Traders now automatically build a road from their home to their destination city. I’m sure we’d all love to start near oil and uranium, but we’d need a lot of luck for that to happen.Unlike Workers, Builders don’t build roads. I’ve kept the number of luxury resources to a minimum, and I’ve made sure to exclude Strategic resources (bar horses, of courses) as it’s impossible to tell where they are in the early game. This ranking should help you from the early game to the late game, and these are by far the best starting resources across the board. I don’t want you to feel lost when you get started, so I’ve compiled a list of the most useful resources that you can get in a Civ6 match. I know how difficult it can be for a beginner to get a good idea of where to start, given that the game is rather dense and has a ton of mechanics. The type of resources you’ll want to build your first settlement around in Civ6 completely depend on the type of victory you’re going for. The sweetest yet most painful thing in every Civilization game.Ĭhoosing the right placement for your first settlement will determine how well you do in a match, but choosing right is no easy feat.
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