
These are small, parasitic creatures, about the size of a chicken. In the Gman Squad, they are used as a test subject in measuring their effectiveness as a weapon (in the second episode). These biological weapons are used in the original Half-Life as a seeker weapon that seeks the nearest enemy that they can find within 15 seconds. He frantically dodged until he was able to get out of the water and onto a catwalk, where he shot the creature several times with a shotgun. He tries to go around it, but eventually falls into the water after a shark cage he was standing in broke. Freeman mistakes it for a normal shark when he sees it eat another scientist. An Ichthyosaur proceeded to chase him and eat him.
While Clyde was attacking the G-Men, one of them managed to knock him off his tram into the water below. It appears briefly in the G-Man Squad in the episode "Trams".
4 Portrayal and perceival By Mike and DaveĪn Alien creature found in water, the Ichthyosaur is more or less an alien version of earth's shark. 3 Portryal and perceival by Gordon Freeman. Brown Boid (monster_flyer, "models/aflock. Leech (monster_leech, it's model is overridden with the Half-Life 2 model, so it doesn't work properly). Advisor Pod (cycler, "models/advisorpod.mdl"). Combine Vent Turret (npc_turret_ground, not spawnable, as it needs a brush to work properly). Mortar Synth (cycler, "models/mortarsynth.mdl"). Crab Synth (monster_generic, "models/synth.mdl"). Advisor (npc_advisor, "models/advisor.mdl"). These NPCs will also have the model in there parenthesis. NPCs like npc_advisor, monster_generic, or cycler have no model and must be given one in order to appear as the specified NPC. NPCs like monster_apache and monster_osprey were never ported to Garry's Mod and are unspawnable. Some addons make these NPCs available through spawnmenu. The entity names are listed in parenthesis. These NPCs can be spawned through the console, with the command "npc_create *entityname*".
In Garry's Mod, there are NPCs that are available, but the developers never added them to the spawnmenu. NPCs Available Through Console (or Addon)
2 NPCs Available Through Console (or Addon). SCHED_PRE_FAIL_ESTABLISH_LINE_OF_FIRE =ē5 SCHED_ESTABLISH_LINE_OF_FIRE_FALLBACK =ē4